Waxing the hulls…
Built on the Ultra-Water ocean
Best with sound on 🔊
Keyboard or gamepad

Quick race

Six races, ready to go.

Custom race

How to drive

Every boat uses real physics, so each one handles like the real thing.
AD or ←→ · left stick
W / ↑ · RT. Powerboats: S reverse. Fan boats have no reverse (or brakes).
The sails trim themselves. W pulls the sail in, S lets it out. T tacks or gybes onto the other side of the wind for you.
Q E shift your weight to help turn left or right. On the catamaran and keelboat the crew leans the boat; on the windsurfer you lean into the turn.
Point too close to the wind and the boat stops. Press T, or hold A or D to swing the bow away. The red wedge on the wind dial shows where you can't sail.
Speedboat only: Q trims the bow down, E trims it up. Auto-trim handles most of it.
C cycles chase / cinematic low / onboard / helicopter / TV · P photo mode (drag to orbit, wheel to zoom)
R reset to last gate · H hide HUD · M music · Space air horn · Esc pause
The speedboat's props lose grip when it jumps a wave, so land straight. The fan boat only steers with the throttle on. The keelboat won't go much past 6.5 kn. If a catamaran hull lifts too high, let the sail out with S. The windsurfer turns slowly until it's planing.
1st/ 6
LAP 1/3
0:00.00
0KN
PLANING

Results

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